Controls of harry potter and the goblet of fire game




















There's only one path; just follow it. When you're heading west, extinguish the fires and move the pillar to the square hole. Climb up, exit north into the cage, press L to open the gate at the end, and leave the cage.

Move west to end the level and get Card 35, Forbidden Forest. After completing Chapter 6, replay Chapter 3 to get the Shield that wasn't available the first time through. Enemies: Hungarian Horntail Dragon Use up and down on the D-pad to move Harry up and down, right to give him a slight speed boost, and B to jump over obstacles.

There are eight areas in this level. In the beginning, it's nothing but dodging and jumping obstacles. You have plenty of time to prepare for most of these, although later there are some slaloms and tunnels very close together. However, there are only two levels Harry can fly at, so precision isn't necessary.

When the dragon appears, you'll see that she also has only two levels she flies at, so watch her: when she moves down, move Harry up; when she moves up, move Harry down. You can avoid both her bites and her fire breath this way - the fire missiles she eventually shoots are harder to avoid, although staying up when she's down and down when she's up will keep you away from most of it.

Just do your best; they don't do very much damage anyway. The other advantage you have is that you never have to contend with obstacles and the dragon at the same time. As always, if you run out of stamina, you'll restart at the most recent auto-save with five full hearts. If not, the idea is to press the buttons that scroll across the bottom of the screen more-or-less in time with the music as they pass the pulsating green light in the center.

You start with one song available, Beginner difficulty level only. Scoring a B or higher will clear the stage and allow you to proceed with the plot and give you Card 39, Yule Ball. Replaying it will give you the chance to get the Tri-Wizard Shields. That's all. Tips: - When a symbol appears repeated, overlapping, for a short distance, it means you need to hold it down that whole time.

You won't get penalized for starting to hold the button down early, so do it! Be sure you have time for it. To start, go east and hit the chest for Card 42, Glacius, and the ability to cast it - it's an ice spell. Go north, then cross the second bridge and try it out by aiming and holding B.

Get the chest here for a Tri-Wizard Shield and exit north, trying to avoid the steam. In the second area, go north to encounter Vampyr Mosps. The game tells you what to do - hold B to freeze them with Glacius, then press and hold B again to levitate them onto the steam vents. You can also use Confundus - it's a little easier sometimes, but it's not permanent. You'll be doing this a LOT. Head east and exit north. On the fourth screen, you'll be taught to neutralize Grindylows with Glacius.

Do so, then jump across the stones. Where the path branches, go east; the chest on the platforms unlocks Card 49, Gryffindor Crest. Head back to the branching area of the stones and go northwest. On this platform, go southwest through the steam vents, open the chest for a Tri-Wizard Shield, and follow the path northeast, then exit north.

In this area, freeze the Mosps as quickly as you can the friends will shoot Confundus; stunned Mosps can't be frozen but can be moved the same way as frozen ones. Go north, use Reparo on the leaky pipe to your right, then use Glacius on the spurt of water to the north. In the sixth area, move northeast and cross the bridge.

Use Reparo on the leaky pipe, then cross the bridge again. Use Glacius to create a climbing ledge. First go southwest to get the chest and Card 48, Slytherin Crest. Climb down, cross the bridge again, go southeast and hit the chest for a Tri-Wizard Shield, and exit north. There's a secret here in the seventh area. Cross two bridge going east, freeze and levitate a Mosp on the way, and when you get over the second bridge, exit south.

Yes, south. In this hidden area, freeze the fountain, cross the bridge, freeze the Mosps, and hit the chest to get Card 46, Hufflepuff Crest. Leave the way you came in. Go north, freeze and levitate three Mosps, and cross the upper set of bridges heading west. The chest will give you Card 44, Mermaids. Hold B to stream Aqua Eructo into the bucket, then do it again to freeze the water with Glacius, then press L and cooperatively levitate the block of ice onto the circle.

Here, go west, go south, jump down, and head west across, freezing the spigots when necessary to create more jumping platforms.

At the west end, turn and go northeast. Take out the Mosps, then exit west. In the ninth area, go west, using Glacius when necessary; at the end, freeze and levitate the Mosps, then go north and around, take out more Mosps, and go east. Do what you did with the previous bucket, except this time levitate it onto the steaming green pit.

Follow the path of water spigots. Afterwards, go to the northwest corner for a chest with a Tri-Wizard Shield, then freeze the water leak, climb up, and exit north.

On the eleventh screen, go west, go north, do the Vampyr Mosp thing, go north, go northeast. Go back to the beginning of the area, freeze the leak, and climb up and exit north. I'm betting you know just what to do here with the Mosps, so do it. Don't overlook the vent in the southwest corner. Go north, do it again. Go north, hit the chest for a Tri-Wizard Shield. In the thirteenth area, blast the round water junction with Glacius. Hop westward across the frozen spigots, do the Mosp thing, and go northeast to another spigot.

Do NOT exit west at this time. Here, blast Glacius at two more of those round water thingies, freeze the floating board, and use it to jump to the center area. Get a Tri-Wizard Shield from the chest, take out the Mosp, and exit west. When I say go north, face south and use Ventus - that'll take you north. Go east, south, jump off and run west. Ice up that piece of wood and go north. Ice the wood again, go south, jump off, run east, get on the other piece of wood.

Go east, north, west, south, west, jump off. Freeze and levitate the Mosp, then get on the wood to the south. Go east, south, west, jump off, take care of the Mosp, get back on the wood. Go east, jump off, take out the Mosps, exit east. Here, in the extremely complicated seventeenth area, you need to destroy five of those round water things. You'll primarily be using Ventus to get around. To get to all five as easily as possible, follow these steps: - Run west, Reparo the leaky pipe, and Glacius the fountain back to the east.

Climb up and freeze the round water thing. Go north, east, north, then get off, run northwest, and freeze the round water thing.

Go south, then west. Get off, do the Mosp thing and freeze the round water thing, reboard the raft. Go north, east, north, east, south, east, north, get off and freeze the round water thing. Take out the Vampyr Mosp. To the northwest is the last round water thing; to the east is a chest with a Tri-Wizard Shield.

Go east, north, west, north, west, south, west, north, west, south. Hop off and exit west. Back in the previous room, freeze and board the raft. Go north and disembark. The chest contains a Tri-Wizard Shield. Remember that ice blocks require all three characters working together to levitate. Go north, hit the chest for 30 points' worth of green jelly beans, then exit north. This is the eighteenth area, and it has four side-rooms which are not numbered. First, go west.

There are two doors. Go back to the original screen. Now go all the way east. Again, two doors. The upper one has another series of Mosps; at the end is another round water thing and a chest containing a Tri-Wizard Shield. The lower one is just running through a long series of steam vents, blasting yet another round water thing, and getting another Tri-Wizard Shield from the chest. Back to the original screen again, the part with the wooden raft.

Freeze and board the raft, go north, get off and get Card 43 Golden Egg , then reboard the raft and go south, then east. This is much easier than it looks. See the design below the water? Just follow it. In order: north, east, north, west, south, east, south, west, north, get off and exit north. Here, press L to call the friends, then hold B to get a waterwheel spinning.

Once it's gotten going, do the same to the other, and exit north. Run west, where there's a chest containing a Tri-Wizard Shield. Fill, freeze, and levitate the bucket to the circle. Climb up, take out the Mosps, run west. You know what to do with the bucket. Climb up, open the chest to unlock Card 40, Grindylow, then get the waterwheels spinning as before and return to the beginning of the area.

Get these waterwheels spinning too, hit the chest for a Tri-Wizard Shield, and exit north. From here on out, be very careful not to touch the orange pipes - they're hot, and they'll deplete your stamina.

Go north, use Glacius on the box, and climb up. Do the usual thing with the Vampyr Mosps and exit north. The twenty-second screen has a chest with a Tri-Wizard Shield immediately to your right. Continue southeast, then south, take out another Mosp, then loop around north. Another Mosp, then go south, loop around, another Mosp, go north, get the last Mosp.

Go west and bring the bucket over to the northeast corner of the room. Go north, use Glacius on the box, climb up, get the chests the one on the left contains a Tri-Wizard Shield, the other contains green jelly beans and a stamina-restoring Chocolate Frog. Here in the twenty-third area, go west, do the usual thing with the Vampyr Mosps, go north, through the steam vents, and get the chest nearer to you a Tri-Wizard Shield.

If you accidentally hit the other chest, just press up close to the pipes and get its spoils - it unlocks Card 41, Vampyr Mosp. Go north, get all three Mosps onto the vents, and proceed through the opening to your left. Follow the path. After the zig-zag part, loop around and head north. Two Mosps. Head south out of there and go immediately east into the small area where you saw a chest on the way in, if you didn't get it already it's the Vampyr Mosp card chest.

Go west again, then south at the intersection, then west. First go south into the area with the chest a Tri-Wizard Shield , and south from there into the area with two Mosps. Exit northwest. Here, before going through the steam vent to your north, you'll have to do some Mosping. First, go west, get the chest with a Tri-Wizard Shield, and go through the door to the north.

The chest in here unlocks card 45, Gillyweed. Freeze and levitate three Mosps onto the vents, then exit south. Run back to the beginning of the area, then all the way to the east. Another Tri-Wizard Shield in the chest, then exit north. If you've followed the directions, you should have all twenty-one shields from this stage now. Exit south, go back to the beginning of the area, and head north.

On the twenty-fifth screen, just ignore the Grindylows and go north by jumping across the platforms to end the level and get Card 50, Prefects' Bathroom. You can now access all the cards and Shields available in Chapters 1 and 3 that you couldn't get the first time. Be sure you have the time for it. After talking to Hagrid, go east. As Hagrid explains, you'll levitate the Nifflers and drop them into the open crates.

Nifflers can't hurt you at all, so that'll be easy. A counter appears on the screen in each area so you can see how many more creatures you need to catch.

After capturing the two Nifflers, exit southwest. On the second screen, you need to get five creatures. There's one Niffler in the first part, and if you go north and up the stairs, you'll find two more. You'll also see a smashed crate - use Reparo on it, and then you can levitate a Niffler into it. Go back down those stairs and find the ramp to the southwest.

Go down, Reparo one of the crates, and capture two more Nifflers, then exit northwest. The third area contains three creatures. Go north, Reparo the crate, and drop a Niffler into it. Go west for another which will unlock Card 52, Niffler , then slightly south for the third. Head east, press B to use Aqua Eructo on the flames to the north, and go inside the enclosure. Now exit south. Here, go down the ramp and head south.

It's a Salamander, except you're supposed to capture them, not kill them, so Aqua Eructo won't help you here. Fight it with Confundus as usual, then levitate it into the crate when it turns black. Move west. Crate two more Salamanders and exit south. These little guys are so dumb they'll sometimes wander into a crate all by themselves, saving you a little work.

But first, go to the southwest corner. Move the barrel and hit the chest for a Tri-Wizard Shield. To capture the young Skrewts, use Wingardium Leviosa on the red berry plants seizing a single berry , then lure the Skrewts toward the crates.

Trial and error will help you get the timing down. After all three are captured, go east, but don't exit yet - the chests to the north contain 20 points' worth of green jelly beans each. Go south and exit east. You need three creatures in the sixth area. Go southeast a little, and then there's a crate in an enclosure to the north. Get a Skrewt into there. To the east, there's another crate in another partial enclosure; get one in there too. Lure the last one north into another stone enclosure with a crate you'll have to use Reparo on.

Once that Skrewt's captured, go south to the intersection and go northwest, but before passing through the entryway where the barrier just disappeared, run west for a chest containing 30 points' worth of green jelly beans. NOW exit the area. The seventh area has three creatures. Reparo the crate to the north and put a Skrewt in; ignore the crate on the upper ledge for now. A crate to the east needs Reparo'd; put a Skrewt in there and exit north.

A chest here contains silver jelly beans, big green jelly beans, and Chocolate Frogs. Exit south to the previous area, and exit southeast. Go up the first ramp, move the pumpkins, and open the chest to get Card 56, Hagrid. Go up the next ramp and work your way north, back to Hagrid. Then exit west. You've been in this area before; go west, take out the Bubotubers as you come across them, and exit south. There's one lone Niffler here; crate it, then jump down to the southwest and open the crate to unlock Card 57, George Weasley.

Climb back up the ledge, exit north to the previous screen, then exit northwest. Here the third area again , follow the path around, extinguish fires and defeat Bubotubers as necessary, and exit south. This time in the fourth area, you'll go directly south, use Aqua Eructo on the flames, and defeat and crate the Salamander.

Go east, move crates and barrels out of the way and defeat the Bubotubers, and open the chest to get Card 59, Karkaroff. Now, go north and loop around to where you saw a barrier disappear, and exit south. In the fifth area, go east; there's a chest that wasn't here the first time.

Open it to get Card 55, Incendio, and the ability to use it - it's a fire spell. Do NOT exit south. Instead, backtrack through the past few screens until you get to the original second area, and go up to the northwest where you crated two Nifflers the first time through.

Use Incendio on the spiky bush up here, exit west, go south and hit the chest for a Tri-Wizard Shield, then go back to the fifth screen the way you got there before. Once you're back in the fifth area, get green jelly beans out of the other chests again if you want, then go to the spiky bush and press B to shoot Incendio at it. Exit south. Here, go south, then immediately west. The chest here contains Card 60, Madame Maxime.

Go back to the main area, hit the switch to the south, the switch to the east, and then the big switch to the far south press L to get the whole group to stand on it. Leave the enclosure, hit the chest to the north for a few Chocolate Frogs, and press B to use Incendio on the small shrubs.

Here, run east, run north as soon as you can, and get the Skrewt to shoot fireballs at you near the huge pumpkin in the northeast. When the pumpkin explodes, run north and defeat the Bubotubers. In this part of the area, run around getting the Skrewt to destroy all four large pumpkins. Two of them conceal switches you'll need to step on; the other two conceal chests. Run northeast, then north; defeat Bubotubers and extinguish fires. Set the group of three shrubs on fire with Incendio, then loop south.

Put out the fires and exit west. The chests in this area contain green jelly beans and Chocolate Frogs, but you can wait to get those until the Skrewt's out of the way. The objective is to steer it into the stone enclosure to the north, using Incendio. You might have to go at it from several different angles to get it in there.

Once it's in far enough, a stone wall will come up, the barrier to the south will disappear, and you'll unlock Card 54, Adult Blast-Ended Skrewt. Get the chests if you haven't already, and exit southwest. Here, go up the stairs, move the pumpkin in your path to the north, and go through where the barrier disappeared and up the ramp. The pumpkin that previously blocked the east exit is gone now, so go through that way. In this area, there are two crates in a stone enclosure accessed by looping northeast.

Get two Skrewts into those, then leave the enclosure and continue east. Go south down a staircase, and hit that chest for another Tri-Wizard Shield. Go north up the staircase again, and continue east. Put the Skrewt in the crate to the north, then exit northeast.

Two of the crates on this screen need Reparo'd; get four Nifflers crated to proceed. Here, go east, then south down the ramp. Get the Salamanders in the crates and continue south. Crate two more Salamanders and exit southeast. It's another adult Skrewt! Run south, get it to destroy the big pumpkin, and exit east. Lure these two little Skrewts ALL the way east. Put out fires, and set shrubs ON fire, as necessary, all the while luring the Skrewts with you - try to bring them both over at once.

You'll need to get rid of two Bubotubers as well. Get the Skrewts into the crates in the stone enclosure to the south, then exit north. Go north, have the Skrewt destroy the big pumpkin, then run to the stone switch and press L. Once the gate opens, go north, have THAT pumpkin destroyed, hit the chest to the north to unlock Card 61, Dumbledore, and exit west. In this area, put a Niffler in one crate and a baby Skrewt in the other, and exit north.

The chest contains 10 points' worth of green jelly beans. In the next area, run north, burn the shrubs and destroy the Bubotubers, then use Incendio to drive the Skrewt into the enclosure to the north, as before, to end the level and get Card 62, Care of Magical Creatures.

You can now access all the cards and Shields available in Chapter 2 that you couldn't get the first time. If caught by a Grindylow, hold the D-pad in the opposite direction and tap B to escape its clutches. In the first area, go east until you're halted by a message reminding you about the use of the B button. Continue east and go up at the first opportunity; the chest in this alcove contains a Tri-Wizard Shield. Go back down and exit east.

In the second area, just follow the path, doing your best to avoid the Grindylows, and eventually exit south. On the third screen, go straight east, avoiding the Grindylows and the balls of pink moving seaweed. Go through the archway at the end, then exit the screen by swimming up. Here, go up, avoiding the Grindylows and the pinkish-purple anemones clinging to the stone walls.

When you get to the large area, follow the east wall. There's a little hole in there that Grindylows occasionally peek out from. Go through this hole into a tiny room with a chest containing a Tri-Wizard Shield - probably the hardest one to find in the game.

Thanks to asegiel on the GameFAQs message boards for the tip! Go back through the tunnel and swim up, then just follow the path, watching out for the falling stalactites. In the fifth area, keep swimming up. When forced to choose a direction, it doesn't matter, but after completing the half-circle loop, be sure to hit that chest for two Chocolate Frogs before exiting up. Here, follow the path and go east, staying low near the ships but keeping away from Grindylows.

One ship has a chest with a Tri-Wizard Shield; grab it and continue east. Use the A button to blast the door out. Go down, then go west - the current will push you, so you can give your hands a rest. Then exit by going down. On the seventh screen, follow the path but stop at the door - do NOT go to the bottom of the area yet.

Blast out the door and get a chest with a Tri-Wizard Shield, then go back west and now go to the bottom of the screen. Go east through the small hole to exit. Blast out this door and work your way east through the Grindylows. Here, go east until stopped by a rock. Press A to move it, then continue east, fighting the current when necessary. In the tenth area, go past the seaweed and swim down.

To the west, past another seaweed, is a chest with a Tri-Wizard Shield. Now proceed east. Knock the stone out of the way, continue, knock three more, and continue, exiting east. Here, let the current carry you up. At the top, go east, then down. Blast that gate out of the way and go west, then knock that round stone to the west and go back up. This time, you're able to head west into another little alcove with a chest containing a Tri-Wizard Shield.

Over the course of the school year, he must learn the spells and tricks necessary for him to be able to get through three difficult tasks and, ultimately, escape the clutches of infamous evil wizard Lord Voldemort.

Harry Potter Wiki Explore. Rowling Story. Explore Wikis Community Central. Register Don't have an account? Harry Potter and the Goblet of Fire video game. View source. History Talk 2. Do you like this video? Play Sound. This article is not part of the Harry Potter universe. This article covers a subject that is part of the real world, and thus should not be taken as a part of the Harry Potter universe. You may be looking for the novel , film , the soundtrack , the video game soundtrack or the object of the same name.

Categories Video games real-world. Universal Conquest Wiki. Quidditch Through the Ages. The Tales of Beedle the Bard. Harry Potter: Quidditch World Cup. Harry Potter Prequel. Harry Potter: Find Scabbers. Encyclopaedia of Potterworld potentially cancelled. Head all the way until you come to an area with more salemanders, after you fight them just walk over to the edge and it will get pushed back into the bathroom. Head all the way back the way you just came and right before the door will be a bunch of erklings, either kill them or just run past them and into the bathroom to collect the shield and open up the rest of the level.

Obtained by collecting all 10 mini-shields. Break the steamer with the cauldron in the middle of the first area you come to after leaving the bathtub area. After coming from the bathtub area pull down the drawbridge at the top and fling the cauldron at the steamers at the other side of the area. Use the cauldron to blow up the steamer in the middle and use accio to get the shield. Blow up the steamer in this area to get the next shield.

Now fall down where you climbed up before and this time go down the right path, watch out for the things that are shooting out water then head up where the two fish statues are and go right, climb up the path right in front of you and walk over to the cauldron.

Now this one is kindof hard to get you need to hit the steam that is down where you just came up to the right and at the top of the screen. After a couple of tries you will get it then just jump down head down the stairs and grab the shield. The same as above just break the steamer at the bottom of the screen instead, it is pretty hard to hit. From the checkpoint head left down and use carpe retractum on the bridge head to where the cauldron is and use it on the steamer to get the mini- shield.

From the checkpoint head right and up the stairs, now pull the bridge down with carpe retractum and head into the area where there are fires. There are two statues ram either one of them with the cauldron to get the shield. Ram the cauldron into the other statue to get the next shield. From the checkpoin head right and there are stairs heading down right before the lake. Head down them and into the open area at the bottom and the shield will just be sitting there in the open.

The third shield can be obtained after you have collected the egg to get the first shield. From the checkpoint head right and across the bridge, follow it all the way down and up the stairs, kill the erklings here then pull down the bridge and continue to the next area, at the left side is a set of stairs down. You need to pull the bridge you come to and the pull the next one right after it and the shield will be in front of you.

From the checkpoint head right and drop the cauldron you run into onto the pipes below you. Now head back and go down where they just were and fall into the big open area, move the box up onto the platform and past the pipes you blew up.

Put it up against the wall that is there and climb it to obtain the next shield. From the checkpoint head right and you will see a lake, you will see a bud sticking out of the water, ignore this one and go until you find another one.

Use herbivicous on this and remember the spot. Now head to where the stairs are on your right and head up them and pull down the bridge. After you head up the next set of stairs immediately on your left will be a faucet move this out of the way then head all the way back to where you casted herbivicous. Once on the middle platform head to the right set of buds and go across, head up the stairs in this area and move the water in the new area towards the bottom.

Head all the way back to the middle platform then cast herbivicous on the buds to the left. Head to the left side of this area to collect the next shield. From the checkpoint head left and pull down the bridge. In the area with the salemanders kill them then pull down all the bridges on the other side of the area you're at. Pull down the bridge then fall down to where you just pulled down the bridges, watch out for the water shooting out.

Run Across then you'll come to an area with three buds, cast herbivicous on them to get the shield. From the checkpoint head right and cast herbivicous on the first bud, go to the little platform then head to the left bud, after you cast herbivicous, kill the vampyrs go up the stairs and move the waters. Now head all the way back two where you casted herbivicous on the first bud and head all the way right to the stairs. Kill the erklings then pull down the bridge and head up the next set of stairs.

Head to the left side of this area and down both sets of stairs and head all the way down this platform to get the next shield. Head all the way back to the bathtub room you started in. Drop a cauldron on the floor of the tub to get the last shield. But first you must collect the spell book The spell book gives you the spell herbivicus. Head down the stairs and go straight the way your heading till you come to a gate. Open it and go throught and the spell books right there.

Right behind the spell book b. After you get the spell move the big rock and then follow the stair case c. When you get in the green house go to the left side and take the upper path, pull the bridge down thats above you then shoot the bobotuber and the mushrooms, now go back and use herbivicous until you get through all the stairs and outisde and the shield is underneath the stairs out there and theres a save shere thing d.

From the save point go through the gate and up the stairs into the next area. Pull down the draw bridge on your left and the shields on your left. Go from the save point back up the stairs and into the green house. Follow the stairs back to the water and you'll be on the left side. Go across to the right side and go past the bobotuber plants and the next shield will be there.

Go straight this time and it's right in the middle of the place. From the save point go past the gate and up the stairs to the next area.

Go straight and turn right in the catwalk to the next set of stairs. Open the gate and head down the stairs. Fire the bobotuber into the others to get the last mini-shield. After you get all the mini-shields the shield appears right at the save point. At shield f. At the save point, go through the gate and move the big rock onto the hole in the middle. Then move the box up the first litte part of the stairs in the back corner and climb on it.

Use herbivicous on the plants and get the next shield. From where you got the last one just continue up the stairs into the next area. Go to the left and pull down the drawbridge and go left.

Pull down that draw bridge and follow it. Pull down the next drawbridge then go all the way back around and through the green house and pull down the next one. Then go back and through the next green house and pull down the next one.

Go all the way back around and across and the shield is right there. After you get the thing that helps you breath underwater go back to the very beginning of the level and you'll find where theres a shield in the mushrooms that you weren't able to get earlier, that theres a bobotuber there so just shoot it into them and collect the shield. Back where the spell book is in the beginning of the level use the cauldron to break the wall then use herbivicous to get the next shield.

From where you got the last mini-shield shoot the bobotuber into the mush- rooms and get the next shield. From the save point go in the next area and put the big boulder on the hole then move the box out of the way of a path. Go through it and there will be a pond with pods in the middle use herbivicous on them until you can get the last shield of the level.

After collecting the gillyweed you are now able to do this and save your friend. This task is very similar to the first one, except this time you have enemies that are trying to kill you as you search for your friend. You need to swim through as many bean rings as you can and need to jinx the enemies that are trying to kill you, when you get to an area where you are swimming up you need to jinx all the roof supports so that you can make it through and finish the level.

Try to collect as many beans as possible but it should be no problem at all to get enough. When you begin head forwards take the fourth left. Take your first path down and your last path left from there.

Head forwards and take your frist right follow it then head up when you hit a corner follow it turn right and up again and then you will get a scene where cedric saves you from Crum. Now you must run from vines chasing you, go whichever way you want and avoid things in the way. Hold down triangle to collect beans and watch out for branches that come out of the side. After you pass this you will come to a part where you see Cedric on a wall.

Two blast- ended screwts will appear. Make them run into the wall then jinx them in their back side. After you defeat them collect their beans then you'll get a scene of you and Cedric grabing the cup and the level will end. Then just move that around killing all the skeletons until voldemort will cast a big statue at you. Just run away from it and kill all the skeletons now try to destroy the statue whenever its on the ground with the spell, after its destroyed youll see harry dragging cedrics body.

Voldemort will go to attack harry but he uses accio to get the cup and return back to hogwarts. Congratulations on completing Harry Potter and the Goblet of Fire, now after the credits you can return to each level and collect and of the shields or anything you may not have gotten, you can do all the subquests, and obtain all the cards you have not gotten yet.

When you start the level head down the stairs to the left and stack the boxes next to the wall so you can climb up. After you get up look to the left and in the corner is the statue. Go down the stairs to the left and down the second set. Break the wall to your left and climb up the ledge thats there. The statue is on the left side up there. Go down the stairs and break all the wall to your right then go past all of the flames that shoot out to where you fight the fire salemanders. When you get there, head straight and in the right back corner behind the fountain is the next statue.

Pull down the drawbridge then move the block thats on the left to the right so you can climb up. Pull down the next bridge then move the block thats up there to the place where the other box was and go onto it. Now jump up to the ledge there where there was a Shield was and theres a statue there thats hard to see.

Go down move the rocks and go to the right when you have a choice. Pull down the drawbridge and kill the erkling and then pull down the next 2 bridges. Then go up the stairs and up again youll see a dark detector in the middle of the area head right of it and there will be a ledge that leads down and the statue is on the ledge.

Dark Detectors 1. Go down the stairs in the beginning of the level and it is on your right. Go down the stairs in the beginning.

Head down the next set of stairs and break the wall to your right, on your left is the next dark detector. Go down the stairs in the beginning down the next set and break all the walls one way.

Go to your left past all the fires into the area with the fire salemanders, turn right and its in that corner to your right. Go down and move the rocks out of your way, go to the left when you have the choice and move the box so you can climb up. Go past all the fires and pull down the bridge, its on your right. Go the same way as last time but go right instead of left, pull down all the bridges and kill the erkling.

Pull down the next 2 bridges and continue up the stairs, the dark detector is right in the middle. Vanishing Card The vanishing card in this level is easy to find.

When the level starts hurry down the stairs to your left the head over towards the boxes. To your right will be a path that goes down that leads straight down to a dead end with the card there. Right in the beginning where you start the level, head to the left path and you'll have a choice to go left, which has a bototuber there, or right. Go right and it is right there.

Go to the place where it looks like a broken building where you need to herbivicous spell and it is in the corner.

Where the octago is go the the left path and head all the way left when you can turn and you'll find some poisonous mushroom where the dragon statue is right there. Go to where the dragon is in the cage and it is in the back corner behind the cage. Go to where the Blast-ended skrewt is and you'll see bobotuber plants, the statue is right behind them.

Mushrooms: 1. From the octagon go to the left side and go forward heading somewhat left, theres a poisonous mushroom patch right in front of you and halfway through the path to your right is the first mushroom. Go to where the Skrewt is and right after you pass the poisonous mushrooms is the mushroom. Start heading to where the broken building is. After you pass all the fire shooter things you have to cross a stump.

After you cross it, it's on your left.



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