Easiest game ever




















Wait, how can this be right? Ninja Gaiden is synonymous with hard-as-nails hack and slash combat. Sadly, Ninja Gaiden 3 squandered its predecessors' solid work and delivered a neutered experience that strayed far from the franchise's roots.

For those who thought Ninja Gaiden II pulled some of its punches, Team Ninja's misguided sequel will feel like a slap to the face. Garnering a noticeable amount of backlash for its timid and streamlined campaign, the studio tried to steady the ship with Ninja Gaiden 3: Razor's Edge , but the damage was already done.

Nintendo Hard is a category on TvTopres for a reason! Published in the early 90s, Donkey Kong Country presents itself as a quirky platformer about anthropomorphic gorillas who just want their bananas, but this ride through the jungle is defined by failure. With save points only sparingly available, Rare's classic feels abnormally punishing on the harder levels. Like most other platformers, the difficulty lies in the stages rather than the bosses, but the former more than makes up for the latter!

The subsequent games in the series have kept up the tradition of ruining the player's confidence. Initially, Fallout 3 may seem like an odd candidate for the easy list, but Bethesda's RPG is only truly challenging during the opening segments of the campaign. Designed to be an immediately accessible open world that allows players to traverse the map as they see fit, Fallout 3 maintains a somewhat steady level of difficulty throughout its entire sandbox, and enemies rarely equip better weapons or armor.

The story missions are even simpler, as companions do most of the heavy lifting. Once the Stealth Armor is equipped, the gameplay becomes trivial and missions can be completed without much thought.

Clover Studio's God Hand wastes little time in throwing players into the thick of battle. Out on a mission to defeat a fallen angel named Angra, Gene must use his awesome "God Hand" to spread justice across the continent. Boasting an extensive combo system that requires patience to understand and appreciate, God Hand 's enemies are aggressive and pounce on any mistakes.

Frankly, the opening few hours are going to be frustrating and unenjoyable; however, once the growing pains subside, God Hand transforms into one of the most satisfying experiences of all time. Just to ensure there are no misunderstandings; Symphony of the Night is a wonderful action role-playing game and sits among the pinnacle of the franchise, but that does not excuse the lack of any real challenge offered by the bosses.

Unlike the earlier titles, Alucard gains stats by leveling up and the enemies have a hard time keeping up with him. For those yearning to be tested, the only option is to drop any weapons and go bare fisted. Naughty Dog's iconic platformer was always excruciatingly hard, but the Crash Bandicoot N. Sane Trilogy 's more precise controls just exacerbated matters. While the sequels are considerably more forgiving, the original game features some of the hardest stages of any post-SNES platformer.

Sane Trilogy 's "Stormy Ascent" seems designed purely to destroy controllers. Crash Bandicoot is rightfully considered a classic, although the sequels' gentler spirits hardly hurt their overall appeal. As the granddaddy of first-person shooters, Doom amassed a reputation for run and gun combat that requires total concentration from even veteran players.

While 's Doom got things right, Doom 3 's monsters come across as little more than moving targets that occasionally tap on the playable character's armor. Ramping up the difficulty to " Veteran " barely raises the stakes, while " Nightmare " mode relies on cheap tricks to give off the semblance of a challenge.

Despite garnering positive reviews at the time, Doom 3 tends to be considered the weakest entry in the storied franchise's history.

Super Meat Boy belongs to a rare breed of platformers, one that manages to be excruciatingly punishing but perfectly fair. AAA companies rarely spend money on 2D adventure games, so fans rely on the indie market to scratch that itch. When it comes to Super Meat Boy , failure is a given, but Team Meat limited the frustration by creating shorter levels and making respawning almost instant.

After succumbing to the grinder more than 50 times, victory is rewarded with a short replay that summarizes the player's various attempts at overcoming the obstacles. Lasting for nearly 40 hours , Clover Studio's picturesque action-adventure game features gorgeous environments, an interesting combat system, and a fascinating story.

Due to the exaggerated length of the adventure, battles eventually become monotonous due to their simplicity.

Even though Clover Studio created one of the PlayStation 2's defining games, the enemies could pack a more significant punch and items needed to be harder to buy. Bless the hearts of everyone working at CD Projekt Red, but the studio cannot seem to grasp the concept of tutorials.

As Geralt is already a seasoned warrior with a wide range of skills, The Witcher 2: Assassins of Kings starts with an overwhelming information dump that tries to explain too many different concepts.

Taken place in the middle of a massive battle, gamers are tasked with clearing out an ambush before being provided with any time to grasp the not so intuitive controls.

Dark Souls ' tutorial boss is legendary, but the Asylum Demon's got nothing on The Witcher 2 's no-name soldiers. Sophomore releases tend to be either the best or worst in a franchise, but nobody expected Devil May Cry to lose its way so quickly.

Following the astonishingly tough original, Capcom's sequel threw Dante into the great outdoors and powered up his moves to a whole other level. After discussing the worst entry in the franchise, it is only fair to mention the best. Transitioning from 2D to 3D, 's Ninja Gaiden revitalized the hack and slash genre. Regardless of the version being discussed, Team Ninja absolutely nailed the combat!

Far harder to master than God of War or the first Devil May Cry , Ninja Gaiden is a testament to what can be accomplished when a studio is willing to challenge their player base.

Attacking on sight and without warning, enemies care little about theatrics and simply want to stop Ryu Hayabusa in his tracks. While other titles allow for mid-combo cancellations, Ninja Gaiden expects players to commit to every move. Known for creating some of the densest fighting games on the market, Arc System Works' Dragon Ball FighterZ captured the exhilarating action of Akira Toriyama's legendary license.

Easy to learn but hard to master, multiplayer fights hinge on split-second timing and battles can turn at the drop of a senzu bean. When it comes to the overlong campaign, Dragon Ball FighterZ 's AI fails to put up much of a challenge, and Arc System Works provides players with ample time to level up and completely overwhelm the computer.

During this year's E3 conference, Microsoft announced that a new Battletoads was on the way, but it remains to be seen whether this latest iteration matches the sheer hair-pulling frustration of the original. Blending a multitude of genres, Rare's classic was an interesting enough beat 'em up, but some of the platforming sections were near impossible to finish. Despite hailing from a period packed with stimulating platformers, Battletoads still stood out for its grueling level design and punishing gameplay.

For the most part, any defeats were the player's fault, but Battletoads seemed to enjoy crushing gamers. Yoshi's Island could comfortably place on the hardest list, so it was somewhat disappointing to see Nintendo cuddle players with Yoshi's Story. Admittedly, the Nintendo 64 release was clearly designed for youngsters, but the short and boring levels are unlikely to keep many people interested for an extensive period of time. Get your games in front of thousands of users while monetizing through ads and virtual goods.

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