The Witness gives an open-world feel too, as regions don't have to be completed in order, so if players get stuck, they can move on. The Talos Principle is a narrative-based puzzle game, but it can be played from a first and third-person perspective.
In this game, you play as a robot who seems pretty much human. Players have to solve a plethora of different puzzles to move onto the next area. But as you progress through the Talos Principle , the difficulty increases with more puzzle elements being added into the mix, like jump pads, the use of clones, and more. These puzzles can and will kill you, as they're multiple things within the puzzle course that will destroy you.
But alas, there is no penalty for dying, apart from the puzzle being reset. Portal 2 is the hit sequel to Portal and is more or less the same premise; it's a very entertaining narrative-based game, and no-one can forget about GlaDOS. Players use their trusty portal gun in first-person to create portals to navigate themselves or objects to solve puzzles between two different portals. However, teleportation is not the only thing you can do with portals; using momentum is also a significant part of solving puzzles, as well as light refraction.
There is also a co-op campaign, where two people have to work together to solve these puzzles; however, choose who you play with wisely, as a lot of laughs can be had, as well as frustration. Unheard is another beautiful example of Indie developers creating a unique and brilliant game. With Unheard , you play as an Acoustic Detective, using only audio to solve cases. Using a specific device, it's possible to eavesdrop on conversations from past crime scenes.
However, all clues, motives, everything is presented in the form of audio. Match names to voices determine fake screams to real ones. Everything is not given to you on a silver platter; instead, you become the fly on the wall. To observe, to listen, to solve. Attention to detail is paramount with this title, to solve the puzzles within. The Turing Test is a first-person puzzle game set up in space on the moon of Jupiter named Europa.
Play as an engineer for a Space Agency, who have sent you on a mission. This mission is to find the cause of the disappearance of the ground crew who were stationed there. However, upon your arrival, the AI, Tom, has been busy creating tests that only a human can solve.
And apparently, these tests were created by the ground crew. Use different perspectives, and the ability to transfer power between machines to solve all of the puzzles Tom has laid out for you, as you discover what really happened to the ground crew.
The game was heavily inspired by the genre-defining Myst , with its large, beautiful island that players are free to roam around and explore. The island doesn't just have pretty trees and ponds though, it's filled to the brim with complex line puzzles that are far more convoluted than they may initially seem.
Moreover, Jonathan Blow's game is filled to the brim with numerous hidden secrets around every corner, that help make The Witness one of the most well-designed puzzle experiences of all time. The aforementioned Myst appearing on this list will come as no surprise to anyone that has even a casual interest in the puzzle genre. The game had very little hype behind it before release but smashed sales records left, right, and center. Cyan's title was the highest-selling PC game ever until The Sims and is impressively still the third-highest today.
Speaking of Riven, this list wouldn't be complete without it. When unknown developer Cyan, Inc. Thankfully, the nearly four-year wait for Riven was worth it. Cyan didn't try to re-invent the wheel, and stuck to the same point and click, free-roam puzzle-solving as in Myst. Along with, of course, the devilishly difficult puzzles. Although the game is every bit as good as Myst to play retrospectively today, it didn't score quite as well critically at the time of release.
It's understandable why, as the gaming industry went through a significant change between Myst and Riven. Both the Nintendo 64 and PS1 were released, and games like Super Mario 64 and Ocarina of Time made the point and click adventure feel outdated.
It was released, like most games on this list, on Windows and Mac. Uniquely though, it was also released on the PS1, where players could use the oft-forgotten PlayStation Mouse. Game reviewers are usually wary of criticizing a game for being too difficult, as many fans often either dismiss it as a moot point or say that the reviewer is simply bad at the game.
This didn't stop reviewers in though, as many deducted points from the game for its excessive difficulty. One such review was from Adventure Gamers , who placed the difficulty in their 'The Bad' section and said that the game "stops short of being a classic simply due to its sheer difficulty". SpaceChem differentiated itself from other entries on this list, in the sense that it isn't a graphic adventure.
These puzzles can and will kill you, as they're multiple things within the puzzle course that will destroy you. But alas, there is no penalty for dying, apart from the puzzle being reset.
Portal 2 is the hit sequel to Portal and is more or less the same premise; it's a very entertaining narrative-based game, and no-one can forget about GlaDOS.
Players use their trusty portal gun in first-person to create portals to navigate themselves or objects to solve puzzles between two different portals. However, teleportation is not the only thing you can do with portals; using momentum is also a significant part of solving puzzles, as well as light refraction.
There is also a co-op campaign, where two people have to work together to solve these puzzles; however, choose who you play with wisely, as a lot of laughs can be had, as well as frustration. Unheard is another beautiful example of Indie developers creating a unique and brilliant game. With Unheard , you play as an Acoustic Detective, using only audio to solve cases. Using a specific device, it's possible to eavesdrop on conversations from past crime scenes.
However, all clues, motives, everything is presented in the form of audio. Match names to voices determine fake screams to real ones. Everything is not given to you on a silver platter; instead, you become the fly on the wall. To observe, to listen, to solve. Attention to detail is paramount with this title, to solve the puzzles within. The Turing Test is a first-person puzzle game set up in space on the moon of Jupiter named Europa. Play as an engineer for a Space Agency, who have sent you on a mission.
This mission is to find the cause of the disappearance of the ground crew who were stationed there. However, upon your arrival, the AI, Tom, has been busy creating tests that only a human can solve. And apparently, these tests were created by the ground crew.
Use different perspectives, and the ability to transfer power between machines to solve all of the puzzles Tom has laid out for you, as you discover what really happened to the ground crew. SpaceChem is a design-based puzzle game, and the whole premise is to manipulate molecules and atoms in reactors to create new ones.
Then build even more reactors with different molecules to even more complex molecules. However, knowing chemistry is not needed to play this title, as it uses pseudo-science to engage and teach you what you need to know.
The puzzles, of course, get more difficult as you progress through the game. And in some cases, people have never finished this game due to the difficultly of the later levels, as it becomes very time-consuming. Those hoping to have their names immortalized on the game's leader-boards will need to put some real thought into their designs though as the competition at the top is really quite stiff.
Finding the perfect solution will require not only brains but also a considerable amount of time and perseverance. Although Sierra's King's Quest series has its fair share of difficult puzzles , most of them are made to look like child's play by the ones found in the company's earlier title The Bizarre Adventures of Woodruff and the Schnibble.
This wonderfully illustrated adventure game is teeming with perplexing puzzles that will require a considerable amount of reasoning in order to solve. Either that or some kind of walkthrough or guide. It's one of those games where the developer seems to have gone to great lengths to prevent players from progressing through trial and error, which can at times make it incredibly infuriating.
Those who are able to master its challenging puzzles will come away with a real sense of achievement, even if they remain confused by the game's convoluted plot.
This game right here is a prime example of a developer creating a unique and niche puzzle game. Return of the Obra Dinn is about a missing ship that is classed as lost at sea, drifts into port, with no crew, and damaged sales. You play as an insurance investigator who has the power to see into the final moments of someone dying, as well as hear their last seconds.
By using this power, you determine how people died so that you can decide if payment is due. Ultimately, you're to solve the puzzle of the ship of what ultimately happened on board. MYST is a first-person adventure title, which is once again oddly unique, the game gives you very little backstory, along with no goal or purpose laid out.
There is no time limit or risk of death; all players must do is explore and find everything out for themselves. Players can interact with the world via clicking and dragging on objects with scenes of the game. And this is how you solve the puzzles in the world of MYST. To complete the game, players must discover books that transport them to several different Ages, and then those mini-worlds puzzles must be solved. There are multiple ending to this game, that encourages multi playthroughs.
The Witness is an indie game from very much inspired by the game MYST , where the entire game is set in first-person, and players must interact with the world.
Players awake on a strange island and must solve the puzzles there to escape, that is the central premise of the game. More or less, all puzzles are the same; a path is drawn on a grid. But the beauty of this game is how they are portrayed, and the rules behind each puzzle. As the problems get harder, the grid is no longer important, as the environment and objects are used instead. They are over puzzles in the game. The Witness gives an open-world feel too, as regions don't have to be completed in order, so if players get stuck, they can move on.
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